The Rebel Navy
Well, here we go again. This deck, The Rebel Navy, is my latest and simplest deck. It consists of:
1x Dantooine Base Operations
1x Dantooine
1x Spaceport Docking Bay
1x Desert
1x Farm
1x Mon Calamari Star Cruiser
3x Corellian Corvette
1x Y-wing assault squadron
1x X-wing assault squadron
7x Y-wing
19x X-wing
1x B-wing
1x Commander Wedge Antilles
1x BoShek
1x Firin Morett
1x Special Modifications
1x Logistical Delay
1x Incom Corporation
1x Crash Site Memorial
1x Bacta Tank
4x X-wing laser cannons
1x Intruder Missile
1x SW-4 ion cannon
5x Collision
1x Organised attack
1x Draw their fire
Tactics: This deck is very difficult to play against. It has three important "edges." The first of these is the objective. You have to get all three generic sites on to dantooine, and then control them to flip the objective, which will allow you to deploy the squadrons directly. The second "edge" is the X-wing flotilla. Use X-wings to control the skies, and generate massive amounts of force per turn. Attack if your enemy is in space, Force Drain if he's on the ground. The last "edge" is the card Collision. If your enemy is in space, he will learn to hate this card, mark my words...